Elsewhere Lab

Field note 003 · Light & perception

A straw. Some water.
A second look.

Why does a straw look bent in water? Change where you look from, then investigate what reaches your eye.

Investigate the illusion
An amber straw appearing offset at the waterline in a clear drinking glass
From our short · A familiar illusion

01 · Predict

What changes at the waterline?

Make a prediction, then reveal the light path.

02 · Move your viewpointSide-view model
A straw seen through a flat water surface A straight straw appears bent where it enters water. Light from below the surface changes direction as it enters air. Reveal the diagram to compare the actual and apparent straw. AIRWATER Normal Actual tipApparent tip
ApparentActualBack-trace

Look closer

Change your point of view.

Move the eye using the slider. What happens to the submerged part of the straw?

Your prediction will appear here when you reveal the light path.

Source: AMNH · Refraction ↗

Flat water–air surface · 2D ray model · Not a view through curved glass. Any moving light marker uses illustrative timing. Model limits ↓

Use the slider or drag the eye. On a keyboard, focus the slider and use ← / →. Reveal adds the actual straw and the ray construction.

03 · Follow the evidence

The path bends.
The straw doesn’t.

Light from the submerged straw changes direction at the water–air boundary. Leaving water at an angle, it bends away from the normal—the imaginary line perpendicular to the surface.

Source: OpenStax · Snell’s law ↗
01

Follow the solid lines.

They run from the actual tip, through the surface, toward the eye. The arrows show light travelling toward you, not leaving your eye.

02

Trace the dashed lines backward.

These straight extensions locate an apparent tip nearer the surface. They are a geometric construction, not another path travelled by light.

Source: OpenStax · Apparent depth ↗
03

Move the eye again.

The violet straw stays fixed. Only the selected ray paths and the apparent straw change with the viewpoint.

04 · Take away

A change in light’s direction.
A change in apparent position.

The straw stays straight. Refraction makes the submerged part appear somewhere else.

Scientific care

A model, not a glass simulation.

What is calculated

Every solid ray follows Snell’s law at a flat surface, using refractive indices 1.333 for water and 1 for air. These approximate values ignore wavelength and temperature differences. Refraction reference ↗

How we locate the image

For each submerged point, two nearby rays enter a small model eye. Their straight backward extensions intersect at the drawn apparent point. This is a local, two-dimensional ray-bundle construction, not a complete model of human depth perception.

What we leave out

The short shows a round glass. This diagram isolates its flat water–air surface: curved glass walls, reflections, dispersion and binocular vision are omitted. Distances are illustrative; the optional light marker is enormously slowed.

Prepared and source-checked 12 September 2026 · Report a correction by email ↗

Explore next · Ice & pattern

Water has another surprise.

You’ve followed light through water. Now look inside ice and discover how a snow crystal grows.

Explore a growing snowflake
A six-armed snow crystal with intricate side branches